Wyświetlono wypowiedzi wyszukane dla słów: fanny games Bis





Temat: Fallout 3 .. 3d environment?

Hey, you leave Battlespire out of this!

Anyway, Fallout 3 will be very, very different from Oblivion (or any other TES game). It won't be "Morrowind with guns". It won't even be "Oblivion with guns".


To be honest with you, I never thought the label "Morrowind with guns" was very fair, though it is kinda funny to say. It would be like calling Planescape:Torment Fallout with swords. Hell, the only game such a label applies to would be Arcanum, which rocked, even if it was a bit daunting.

As you've never done a CRPG like Fallout, it's pretty much an open book. It's kind of odd to consider this freaks so many people out when you consider that the BIS staff working at Van Buren had ALSO for the most part never or only peripherally worked on the Fallout games. But hell, they were called BIS, so everyone was fine with it...

Maybe BethSoft should become "Bethesda Intelligence Softworks", then we can call you BIS and everyone will be happy.

And thanks for the dropline






Temat: The truth...
The only time a BIS person was consulted that I know about personally regarding the Fallout Enforcer thing is that Interplay execs basically freaked out when Fallout fans came out of the woodwork to bash the game. They basically asked Feargus why we were doing this and what to do about it.

Pretty funny shit.






Temat: Fallout 3 Character model
funny..reminds me of how much i love fallout
on another note, it looks sort of like this guy that tried to sell us coke the other night....very sketchy.

but, really good graphics, especially if this way one of the "up close shots that you'll never really see in the game cause the biggest you'll see the model is the size of its forearm" type of shots. Bravo BIS.




Temat: What is Caen/Titus up to?

Josan wrote: George W doesn't like corporate funny stuff. George W still doesn't like France. Someone should tell George W that the ex BIS guys were dedicating FO3 to him but now it's gone.

"Dedicated to Dubyah, who is working fulltime to make the Fallout world a reality"
As always, Interplay management is focused on delivering great, profitable games and maximum shareholder value.
Yep, $.05 per share is what I call 'maximum shareholder value'.



Temat: Shacknews: Fallout 3 like Oblivion with exploding heads

But this is where the argument becomes one of principles vs pragmatism. Who is going to make a AAA-produced game title that's in step with Fallout's original "emulated PnP" structure? It's a pretty short list, if not toally blank.

Define AAA-produced.

The funny thing is, what Obsidian likes to do when they can or what CD Project Red did or what Troika did until the publishers dropped them was close to what we'd like to see for Fallout. I doubt any developer would match up 100% with community wishes but let's be honest - they don't have to.

But if you produce an AA title at AA costs, like Troika did or BIS was trying to do, then Fallout and its pen and paper emulation philosophy fits your company's goals to a T. The franchise is very distinct from what the mainstream does, it has a passionate and active fanbase, and it allows for creative depth.

Hence, I think Fallout as a license is better suited to AA development then the 25+ million USD AAA development that BioWare and Bethesda do.




Temat: Silver Style and Fallout 3
I think that it would be great if they made the game. Especially with the help of the BIS developers. I too would prefer Troika but that seems a little impracticle.

Does anybody else think the making the Fall and then Fallout 3 sounds sorta funny?



Temat: Game Informer Fallout 3 article scans

concernedcitizen

I just think it is funny how especially the moderators and claimed "hard-core" fans in here feel that they have got the ultimate right and definite answer as to how Fallout 3 might or might not look and play out..

I know most of the fans, including myself, will want a return to the atmosphere and feel of Fallout, but who are you to dictate how that special feeling will best surplant itself in a sequel? Have you asked Interplay/BIS about changes in Fallout 3 and their view?


Perhaps a turn away from Isometric view is not a bad thing, albeit, an entirely different and new change of direction.. *IS* change really so bad, if we assume that Beth stays true to most of the "feel" of the game? To me it looks like atleast some of the atmosphere and etc from the old games have a good chance of being implemented.. But Who am I to say?


We've seen a few screensshots, a biased article and a trailer...
And you are already spewing doomsday prophecies about the future of Fallout 3.. Cmon give it a chance...


I was a little frigtened too when I saw that they wanted to make something different from Fallout 1+2.. But maybe it's time to change.. I refuse to believe that Fallout 3 couldn't at least be moderately as good as the old games given that the releasedate is still so far ahead in the future and what not..


I will probaly get flamed for my post.. and Actually I don't really care.. I AM a true fallout fan.. am I am entitled to my opinion as everybody else.. and it no more true or right than anybody else.
It just seems to me that these forums contain alot of hostility towards another opinion except flaming the new game.


Sometimes it almost feels as if some fans feel that they somehow OWN the fallout franchise.. because they believe it was somehow specially made for them by Interplay/BIS.. and now grissly Beth wants to take it all away...


Again, we just want Bethesda to respect the original. Getting rid of most of the stuff that made it great is practically shitting on it, and disrespectful to the game and the community. As fans we aren't prepared to let that happen unchallenged.



Temat: Game Informer Fallout 3 article scans
concernedcitizen

You are by far one of the smartest people I've encountered on this site yet.. I agree wholeheartly with your points and opinions..

I just think it is funny how especially the moderators and claimed "hard-core" fans in here feel that they have got the ultimate right and definite answer as to how Fallout 3 might or might not look and play out..

I know most of the fans, including myself, will want a return to the atmosphere and feel of Fallout, but who are you to dictate how that special feeling will best surplant itself in a sequel? Have you asked Interplay/BIS about changes in Fallout 3 and their view?

Perhaps a turn away from Isometric view is not a bad thing, albeit, an entirely different and new change of direction.. *IS* change really so bad, if we assume that Beth stays true to most of the "feel" of the game? To me it looks like atleast some of the atmosphere and etc from the old games have a good chance of being implemented.. But Who am I to say?

We've seen a few screensshots, a biased article and a trailer...
And you are already spewing doomsday prophecies about the future of Fallout 3.. Cmon give it a chance...

I was a little frigtened too when I saw that they wanted to make something different from Fallout 1+2.. But maybe it's time to change.. I refuse to believe that Fallout 3 couldn't at least be moderately as good as the old games given that the releasedate is still so far ahead in the future and what not..

I will probaly get flamed for my post.. and Actually I don't really care.. I AM a true fallout fan.. am I am entitled to my opinion as everybody else.. and it no more true or right than anybody else.
It just seems to me that these forums contain alot of hostility towards another opinion except flaming the new game.

Sometimes it almost feels as if some fans feel that they somehow OWN the fallout franchise.. because they believe it was somehow specially made for them by Interplay/BIS.. and now grissly Beth wants to take it all away...

For god's sake people.. lighten up.. and wait for the bigger picture.. hate is baggage



Temat: SSE hires another ex-BISer

Tacked on. That's a funny way to think about it, really, especially when it has to work around the other aspects of the game.
Then there's the fact that the execs would be concerned with how the magazines would receive it
But the multiplayer was one of the main selling points of the game, and they wouldn't have done so if it wasn't working to their satisfaction
Just like with one kind of combat being one way and the other being "tacked on". IIRC, JE or someone else also said the same about TB and RT. One would be made and the other would be tacked on.
Kind of hard to work the multiplayer campaign around the single campaign without it being affected or making an entirely new game. Bugs in both would show up all the more frequently, adding in a nice double-dose and some mystery ones where the kludging would have been evident.
Nice try, but I've been waiting for the lie to surface.
Note that I didn't say they weren't capable of making great games, but instead was remarking about how they could be credited with being the force to make SSE capable to make a Fallout 3.
This seems to suggest that SSE is closer to taking on FO3, no?
In what way, if you would mind clarifying that for those of us who can't really see how a couple of people with limited experience with development (let's not kid ourselves or anyone else) and short time at BIS could be credited or even suggested of with such amazing feats
At which, it is clear by now you're just dropping a remark for flamebait .

I disagree. I didn't want it to turn into a arguement where I can't get my points across because of the need to type "mcdumbass" to further my case.

Last edited by kumquatq3 on Thu Feb 19, 2004 0:20; edited 1 time in total



Temat: Fallout"s Story on the Escapist
The Escapist has an odd piece up about Fallout's history. It is surprisingly misinformed for Escapist standards, claiming that Black Isle Studios produced Fallout (they didn't, BIS didn't exist back then) and oddly states Fallout tried to get Jackson's GURPS to run on, which is the wrong way around as Tim Cain started project GURPS and the guys invented the Fallout setting around it later.

Factual errors (feel free to write the Escapist about it) aside, it's not a bad read:The series is a testament to a type of game we don't see much of in a console-focused, MMOG-obsessed industry. Literate, effortlessly funny, sprinkled with social commentary and very, very dark, the two Fallouts became cult classics, and a rabid fanbase demanded follow-ups, and indeed a third installment was planned - and abandoned.

(...)

A teaser video is scheduled to become available on June 5. It's likely to show, for the first time, the nuke-scarred ruins of the east coast; the concept art on the official Fallout 3 site shows the remains of the Capitol building in Washington, D.C., and the remains of a D.C. area naval yard, which makes sense. Bethesda is based in ... Bethesda, and most writers (and game-makers), after all, tend to work from what they know. If you liked playing in the post-apocalyptic wasteland of the American West, in other words, chances are you'll love shooting rad scorpions on the White House lawn.

(...)

Fallout not only set the trend for the post-apocalyptic gaming genre, it practically is the genre. Just last month, Game Informer interviewed Brian Fargo, the former head of Black Isle Studios. Speaking fondly all these years later, he said, "There was really nothing else like it at the time. It was something unique." Judging from the chatter on message boards, the posts on blogs and the comments on news sites, there still isn't anything else like it today. Not yet, anyway ...Link: From Black Isle to Bethesda Fallout's Story on the Escapist

Thanks tex.




Temat: Some midgrade fallout ideas....longish
Some of the criticism leveled at Fallout Tactics aside from play revolve around the lack of Fallout's tradmark retro-tech feel, overly-shiny graphics and the lack of humor and funny floating text at least in the demo.
While I enjoyed the demo and am looking forward to the game I seriously hope BIS pays attention to these criticisms, and doesn't allow them to apply to Fallout3, because they are very important to what actually makes Fallout so unique.
It would be a pitty of the humor and feel fell by the way side.
Anyway my suggestions.

I was hyped when it looked like crossbows would be available in FO:T but they are not so no loss.
As to how they might be implemented in Fallout 3 they could do some 4-11 damage(if the old system is used) and require reloading after each shot. They could be made semi-worth while if they had a enhanced capacity to cripple limbs.
For instance a enemy in combat armor shruggs off most of a destant desert eagle blast but then has his leg crippled next round by a single (lucky)crossbow shot leaving an arrow stuck in his quad(which might require a higher doctor skill to fix).

A tranquilzer pistol or rifle would be a great weapon to for an secondary fighter or science guy hero. Particularly if it could be rigged up with the science skill to deliver different drugs like paralizers or halucinagens or pain wracking poisons and chemicals that could be discovered from computers at bases or slaying poisonous animals.

I think chem-suits and gasmasks would be cool and areas that require them would be a lot of fun.
For example say an Enclave base early in the game has recently been attacked by aliens and has left the entire above ground area a heavily radiated battle field. It could take a chem-suit and mask to enter and in the area you find an enclave containment team. You would have to battle with out compromising your suit and critical hits to the head would destroy or remove your mask, particularly in hand to hand as the enemy attempts to unmask you.
Outdoorsman characters could clean the alien hides for pelts or armor or something while science apt characters could learn from the dead aliens and humans to learn something or aquire a quest item. After defeating the containment team, the PC could explore an underground base in chaos from an enclave-ET battle.

Northern areas could be iced over with approaching glaciers hinting at a post nuclear ice age approaching. Some artic survival elements to quests in the north would be awesome.

The following assumes a background feature like Arcanum.
Something else I think is a good idea is the Chosen One arrising from the people next time; ie starting point depending on character creation. Like if you had a heavy science skill or chose a background in astronomy(if backgrounds are included) you would start in the FO3 equivalent of Vault City or a small town with a primative observatory. Say an astronomy background gave you excellent land navigation skills and night vision or effected your luck at certain times on the calender.
If you chose a anti-radiation hardiness background you would start the game as a human in a Ghoul town like Gecko or the Ghost Farm. The difficulties of the areas could be variable on wether you started in that location or not and some quests in each area could be come available only after a month of game time has passed.

Some NPCs I think would be a good idea are a one armed Ghoul who gets Torment style attachments and aparatus. Or just goes one armed like Oro of SF3 or Bhodidharma and is a melee type.
A "variable" type like the robot of FO2 except based on a clone of the PC with a variable imprint or brain.
Some type of "mage" class guy either with his own science weapons or powers or a mentalist of some sort. That might be out of bounds tho.

Some more weapons I would like to see are; chains for melee, a mag light, a bullwhip, a colt single action army, a one use prison shank that does damage over time. The Steyr-Aug but that is probably past the timeline.
Some enemy or PC trash talk; Somebody with a knife should threaten you with a columbian neck tie, a chain gunner should go "kibbles and bits, kibbles and bits" as he chunkifies you.
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • anette.xlx.pl
  • Linki